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Alpha001
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Post subject: Dawn of War II: Pros, Cons and Improvements Posted: Mon Jan 26, 2009 3:24 pm |
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Joined: Tue Apr 26, 2005 5:22 pm Posts: 342 Location: UK
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This has probably been done on other mass forums but what the hell.
So this thread is here so you can say what you like about DoW2 and what you dont like, what improvements you think could/should be made.
Instead of the thread this started in I felt that we could do with a new thread with a suitable name
So I'll start: Pro's [-] More tactical [-] Not based on Army Size but your employment of unit types [-] No more fag rushes at the start of battles [-] The Eldar are now the fighting force they should be, But rangers only get one rifle *is this supposed to be fluffy ? [-] Due to the time it takes to reinforce units you often have to support your team mates [-] Things like warp spiders do what they should.
Con's [-] The base has much to be desired [-] Hard to comeback once the enemy is at your base [-] Games for Windows Live [-] Unit upgrading is awkward for those who are new to it [-] I'm not too sure what levels actually do (when its relesed the game manual will help) [-] Would like a toggle mele or ranged button like DoW [-] Would like more unit info when that unit is selected (ie: mele damage and ranged)
I know thudmeizer gave input in another thread, hopefully others will chip in
Thats my two cents
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thudmeizer
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Post subject: Re: Dawn of War II: Pros, Cons and Improvements Posted: Tue Jan 27, 2009 6:15 pm |
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Joined: Tue May 10, 2005 7:46 pm Posts: 730 Location: Mellonville North (aka Vaughan)
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Cons (cont..) [-] Small Maps (we're in an Arena/Colosseum now, and not an expansive battlefield) [-] So limited # of maps (this better be fixed quickly via DLCs in the next months) [-] Lack of Advanced Modding (ie. CoH) = Early Funeral. Lock a game's content down = rip for franchise no matter how many DLCs come out. [-] Gameplay feels like something for "console kiddies" - it makes me feel a little dumber playing. Things die too quickly but cost hideous prices. [-] One HQ.. thats it. No more having secret satellite bases in obscure parts of the map to launch surprise assaults. Bah! So now we know where everyone's HQ is -- oh joy..
Like I said.. comments like DoW2 = Poor CoH mod/clone come to mind and ironically this had made us in the Adv. DoW1 modding community even stronger + boosted morale.
You will never ever get the diversity and creative explosion like DoW1 has and continues to provide. In future, the gaming industry is about profit and catering to everyone now with dumber entertainment to effect that goal. Game companies want to rule over your entertainment choices rather than allowing you to make up your mind and make a difference. Its just gonna be spoon-fed to you and you take it up the arse kuzz its the new normal.
I only pray that we find decent tools to hack DoW2 apart but I highly doubt we will ever see the massively-thriving 3d asset community which DoW1 has enjoyed for 4years now. DoW1 had its first Adv. 3d model in game within 5months of its launch. CoH, which is 2.5+ years barely has anything substantial remotely on-par with the same timeline as DoW1. You lock it down, and the public will go elsewhere to exhibit its demanded creativism which always hungers to be heard.
_________________ Dawn Of Skirmish AI Team Lead/Cheerleader!
oh and.. Steel Legion Skirmish AI guy too!
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Mr.Q
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Post subject: Re: Dawn of War II: Pros, Cons and Improvements Posted: Wed Jan 28, 2009 1:40 am |
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Joined: Sat Jun 18, 2005 10:12 pm Posts: 6 Location: Pre-Nuclear War America
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The orks are terrifically balanced, they're definitely going to be my playing army. The eldar are total cheese though, a friend of mine that plays as them can't see it, but he's never fought them before to see how bad it is. It does seem a little too close quarters for my taste, and the lack of reinforcement points beyond your HQ makes progress slow despite how fast the game's pace actually is. I like it though, its fun. I imagine by the time the full thing gets out, most of the kinks would get worked out and more maps (and a map maker) will keep me interested long enough for the modding community to work around some stuff (like the CoH guys, probably some of the hardest working modders out there since its so user unfriendly).
_________________ I'm the best thing since sliced bread!
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Alpha001
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Post subject: Re: Dawn of War II: Pros, Cons and Improvements Posted: Wed Jan 28, 2009 9:24 am |
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Joined: Tue Apr 26, 2005 5:22 pm Posts: 342 Location: UK
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I Agree with the lack of modability. The reason DoW 1 + exp's lasted so long was because of the modding community, things like Steel legion, the Witch Hunters and Inquisition Deamon Hunt kept the game going strong. *(Things such as the Cadian Gate, Necrons and Tau also count but Relic sorted that out - What ever happened to the Thousand Son's?) Although I play the eldar most I agree their a bitch to fight, but they suit my playing style down to the ground, just shove a shuriken platform near a control point or choke point, or run around supporting allies with them. The eldar seem . . . Less Squishy And falcons are awesome now infantry supression + Reinforcement location although im not sure how to repair or heal units yet ------------------------------------------------------------------------------------- And this shitty pre-order thing depending where you order from will get you specific things, I'll be pissed if we cant download them all at a later date. and if they do this with any expansions. Great idea, poorly executed
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thudmeizer
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Post subject: Re: Dawn of War II: Pros, Cons and Improvements Posted: Thu Jan 29, 2009 3:39 pm |
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Joined: Tue May 10, 2005 7:46 pm Posts: 730 Location: Mellonville North (aka Vaughan)
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This totally sums it up for me: Quote: Played the beta for 3 days now before forming an opinion. It's sh*t.
o There are no techs.
o There are no buildings.
o You just call down units. There are only 8-10 units per race.
o Squad sizes are a lot smaller. There will be no epic battles.
o The quotes from the characters suck now. No more awesome Commisar quotes from DoW. Even Ork voiceovers suck.
o The game will only have 7 maps. More content will be released via DLC, some of which you have to pay for (premium DLC). The DLC will be distributed via GFWL. There will be no 2v2 or 4v4 maps.
o There is no multiplayer mode beyond VP control.
o The game forces you to run Steam and Microsoft live at the same time. This means you have pop ups from both overlays intruding upon your game at the same time. Furthermore, there has been no change to M$ Live, it still sucks, lags, crashes, and voice chat doesn't work.
o Gameplay mechanics from Company of Heroes have been dumbed down. Supression only slows down now. Cover is negligible unless it is green. Buildings are no longer worth garrisoning because they are out of the way. There are no territory disconnects. The maps are too small, so there is no room to maneuver. You will just be bashing against your opponent again and again.
o Resources come in slowly. Thus, you will usually field no more than 5-8 units on the field. Like I said, no epic battles.
o Balance is shot to sh*t. I doubt there will be any competitive play. Starcraft will own them in this arena.
o I really hate how it seems like the games are decided in the first 5-7 minutes, and I mean LITERALLY decided in the first 5-7 minutes.
o Battles are super small scale and are over in 8-18 seconds, almost a blink of an eye which guts the game of almost all actual battle strategy. It is like you will barely ever EVER have a game go on for over 20 minutes here.
Game has gone gold. Meaning, when you play the Beta, that is the game you will be buying in February. It is buggy, it crashes or slows down on a large amount of GPUs and CPUs, and so far none of the major issues have been fixed. I'm beginning to doubt they will be fixed in a 0day patch on the day that it came out.
Final verdict: it's sh*t. They fu*ked up. I'm going back to COH. If you don't believe me, get the Beta tomorrow (Beta goes public/open on Wednesday) and form your own opinion. Relic can go f*ck themselves for ruining the one game I've been waiting for in the past 6 months.
_________________ Dawn Of Skirmish AI Team Lead/Cheerleader!
oh and.. Steel Legion Skirmish AI guy too!
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maestrorobertus
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Post subject: Re: Dawn of War II: Pros, Cons and Improvements Posted: Thu Feb 12, 2009 10:49 pm |
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Joined: Tue Apr 05, 2005 8:24 pm Posts: 895 Location: germany
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You are absolute right the game is interesting for 5-7 minutes and then you can do nothing. Anyhow also Dow1 was a little bit that way, only that it took a little longer. I found the game not to bad to play, it's quite close to the tabletop in size of armies, etc. Anyhow it lacks tactics, it's almost a playstation/xbox game. Very quick and without big things happen in late game. While GW brings a lot of huge models into the game, relic takes them out, even the landraider is gone. It was always Relics plan bring army size down in DoW, let's hope the won't do that in CoH. CoH is lot more fun, but also the next release sounds terrifying boring. You get a few new skins for some models and three single player campaigns. Sounds like a mod project. I think we all expect something better for the money. Anyhow its there problem. For me total war empire comes out in few days.. and I'm happy! This will be my game of 2009. Only one game? Yeap in the same time my daughter will see the light and that means extra work.. 
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thudmeizer
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Post subject: Re: Dawn of War II: Pros, Cons and Improvements Posted: Fri Feb 13, 2009 6:27 pm |
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Joined: Tue May 10, 2005 7:46 pm Posts: 730 Location: Mellonville North (aka Vaughan)
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Doesn't matter to me: Steel Legions and DH_ID (both fully SS-ready) are entering full beta next week as both are ready to go + having too much fun with DoW1's creative side (which Relic has decided to drastically "retard" in its successor) so I forge ahead with DoW1 dev.
_________________ Dawn Of Skirmish AI Team Lead/Cheerleader!
oh and.. Steel Legion Skirmish AI guy too!
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maestrorobertus
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Post subject: Re: Dawn of War II: Pros, Cons and Improvements Posted: Wed Feb 18, 2009 10:16 pm |
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Joined: Tue Apr 05, 2005 8:24 pm Posts: 895 Location: germany
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Good news! How are the Ork, by the way?
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thudmeizer
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Post subject: Re: Dawn of War II: Pros, Cons and Improvements Posted: Thu Feb 19, 2009 3:03 am |
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Joined: Tue May 10, 2005 7:46 pm Posts: 730 Location: Mellonville North (aka Vaughan)
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Orks moving... check private OrkA forums.. Grabnuts coding the rest currently. Don't worry: it will happen.
_________________ Dawn Of Skirmish AI Team Lead/Cheerleader!
oh and.. Steel Legion Skirmish AI guy too!
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